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Right now, the development team is looking in to how to achieve that, so hopefully we will here more on that front soon.įinal Fantasy XV Windows Edition launches on Steam, Windows 10 and Origin in ‘early 2018’ with all released DLC so far. Fortunately, Tabata seems to understand that PC gamers want mods to be “as free as possible” with “as few limitations” as possible. Now it’s all well and good saying a game will have mod support but how limited or open that will be depends on the developer and the tools made available. “I think that whether we do it afterwards or have it at launch itself is something that depends on development… but I think we can try to get the modding into it as quick as possible.”
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We’ll have the full details around autumn time.” We haven’t actually managed to get our full modding policy or discussions on that finished but at the moment we do really want to do it. Here is the full quote: “I think one of the biggest things PC players can expect is mod support. He then went on to add that right now, the team hasn’t nailed down their mod policy yet or finished discussing the ins and outs of it but full details should be on the way soon. Speaking with Rockpapershotgun at Gamescom today, Tabata explained that “one of the biggest things PC players can expect is mod support”. Final Fantasy XV director, Hajime Tabata has confirmed that he is still planning to bring mod support to the PC version of the game. At the time, Square Enix promised that this would be the ultimate version of the game but that will stretch beyond graphical changes. Yesterday PC gamers rejoiced when Final Fantasy XV was finally announced for the platform.